Touchdown Earthquake sequence.
I created this sequence to show new LevelDesigners how to make a environment that will immerse the player .
I created this sequence to show new LevelDesigners how to make a environment that will immerse the player .
Marksman Training course This Is the kismet sequence for a AAPG:Americas Army Proving Grounds training marksman map.Once you spawn you see animated characters waiting around chatting..You then enter the course and the Sgt tells you to get ready..Once in position the timer commences and the targets pop up in 4 stages.You score gets added to the online list of all players who have done this course.
Shaders
AAPG:Americas Army Proving Grounds
Graffiti Decals
I was asked to create numerous urban graffiti decals for AAPG.Here is a the grouping of the decals on a test environ.
Graffiti Decals
I was asked to create numerous urban graffiti decals for AAPG.Here is a the grouping of the decals on a test environ.
Ocean Shader Created for New level designers to use in their environments and to learn how to create these for new projects.
Rain FX Another Material created for AAPG or level designers creating their own projects.
I think enviromental changes are very important in immersing a player..It gives the environment a dynamic feel.
I think enviromental changes are very important in immersing a player..It gives the environment a dynamic feel.
Bokeh Lens FX
Water Droplet FX