Tim Bond
Level Designer - Muralist
Americas Army proving grounds
Multiplayer Environments
TOUCHDOWN
Multiplayer Environments
TOUCHDOWN
Touchdown
Is a evacuated subway station during a earthquake.The earthquake was created to make the player feel they must complete the mission soon as possible.
Touchdown is a environ I created before the release of the Americas Army Proving Grounds : Mission Editor to show people who will be interested in making custom maps using the assets supplied by the AAPG Development Team. I also used a extensive amount of Kismet 'Visual Scripting" to show the endless possibilities of what you could do within the Editor.
Is a evacuated subway station during a earthquake.The earthquake was created to make the player feel they must complete the mission soon as possible.
Touchdown is a environ I created before the release of the Americas Army Proving Grounds : Mission Editor to show people who will be interested in making custom maps using the assets supplied by the AAPG Development Team. I also used a extensive amount of Kismet 'Visual Scripting" to show the endless possibilities of what you could do within the Editor.
VERTIGO
VERTIGO This environ was created using Unreal engine.I was given the opportunity to test the AAPG: Mission Editor before it was released to find any issue when using the editor.The Assets in the editor were supplied the U.S Army Development Team.
Vertigo Is a multi story construction site.Both building have power boxes on first floor which enables lights to be turned on or off.Players can blow the power boxes shorting power to both buildings.This works to a players advantage especially the night version of VERTIGO.
Vertigo Is a multi story construction site.Both building have power boxes on first floor which enables lights to be turned on or off.Players can blow the power boxes shorting power to both buildings.This works to a players advantage especially the night version of VERTIGO.
VERTIGO NIGHT
MAXIMAZ SEKURIDAT
Maximum security prison based off the film "The ROCK". The attacking team infiltrates the prison through the sewer system. They have 2 c4 satchels to place.Once inside the prison they must fight their way to the missile chemical compounds and extract them safely.
I created numerous custom assets and materials to show case the visual effect and the immersion of this environ being in another country hence the name Maximaz Sekuridat which means Maximum security.
Maximum security prison based off the film "The ROCK". The attacking team infiltrates the prison through the sewer system. They have 2 c4 satchels to place.Once inside the prison they must fight their way to the missile chemical compounds and extract them safely.
I created numerous custom assets and materials to show case the visual effect and the immersion of this environ being in another country hence the name Maximaz Sekuridat which means Maximum security.
Brandenburg gate
I created this using Radiant tools.It shows complicated brush work, The theme for this environ was the film Enemy at the gates
SCENES
Floating Fortress
Created for a competition judged by Epic Games . The theme was pirates.
This scene depicts a battle between the Spanish Armada and pirates.The images is a frozen in time view it reveals all the hidden details .
Created for a competition judged by Epic Games . The theme was pirates.
This scene depicts a battle between the Spanish Armada and pirates.The images is a frozen in time view it reveals all the hidden details .
I Believe This scene was created for my daughter.It shows the beauty in life we don't pay attention to and just take for granted.This scene is set at a base of a tree and shows the diverse nature and beauty of nature in all things.
AQUATIC This scene is a sea world exhibit on aquatic life in a large tank viewed by a little girl with her hand touching the glass. I didn't finish the scene but it was a interesting concept.Every organic asset was animated.
Ancients This scene was just for fun..
Winters Blood
Winters Blood is a small cinematic scene of a U.S army patrol clearing a road along a mountain pass
Americas Army 3
FISSION
This map was in development by a few select Beta Testers of Americas Army 3.The idea was to teach them how to use the tools, which in turn gave them a better understanding on how these environments were created and the terminology used within game development.
From basics of map layouts, hard surface modeling, organic modeling, creating textures and material set ups.
FISSION
This map was in development by a few select Beta Testers of Americas Army 3.The idea was to teach them how to use the tools, which in turn gave them a better understanding on how these environments were created and the terminology used within game development.
From basics of map layouts, hard surface modeling, organic modeling, creating textures and material set ups.
Forest Scene
Asset package for Level designers
Created this small scene for visual representation of the foliage assets..Trees created using HPTware Forester Tree Generator..A amazing tool for creating trees.
Asset package for Level designers
Created this small scene for visual representation of the foliage assets..Trees created using HPTware Forester Tree Generator..A amazing tool for creating trees.
MURALS
I have been doing graffiti since the early 80's.I have worked with Television and film companies for many years doing back drops,T-shirt companies designing funky motifs,EA games painting murals in studio spaces,Coffee shops and retail outlets.
Purple Piece Eater Graffiti mural time Lapse
NARC A quick 3D graffiti mural
Writers Bench Documentary: The History of Melbourne's graffiti and street art scene
Kingsway the book
The title of this book comes about from a night a group of us in the early hours went down to a wall on a railway line to paint our names.
At the time we were one of the first crews to paint and probably the most famous graffiti crew in Australia "U.S.A crew".
Funny how we never thought that that night would become something Writers "graffiti Artist" would know about 20 years on..
The title of this book comes about from a night a group of us in the early hours went down to a wall on a railway line to paint our names.
At the time we were one of the first crews to paint and probably the most famous graffiti crew in Australia "U.S.A crew".
Funny how we never thought that that night would become something Writers "graffiti Artist" would know about 20 years on..
Designs